Der "echte" Windows98-Sourcecode

T

Three of Nine

Guest
/* Windows '98 source code */
/*
TOP SECRET Microsoft(c) Code
Project: Chicago(tm)
Projected release-date: Summer 1998
*/

#include "win31.h"
#include "win95.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"

#define INSTALL_HARD

char make_prog_look_big[1600000];

void main()
{
while(!CRASHED)
{
display_copyright_message();
display_bill_rules_message();
do_nothing_loop();
if (first_time_installation)
{
make_50_megabyte_swapfile();
do_nothing_loop();
totally_screw_up_HPFS_file_system();
search_and_destroy_the_rest_of_OS2();
hang_system();
}

write_something(anything);
display_copyright_message();
do_nothing_loop();
do_some_stuff();

if (still_not_crashed)
{
display_copyright_message();
do_nothing_loop();
basically_run_windows_3.1();
do_nothing_loop();
do_nothing_loop();
}
}

if (detect_cache())
disable_cache();

if (fast_cpu())
{
set_wait_states(lots);
set_mouse(speed, very_slow);
set_mouse(action, jumpy);
set_mouse(reaction, sometimes);
}


/* printf("Welcome to Windows 3.11");*/
/* printf("Welcome to Windows 95"); */
printf("Welcome to Windows 98");

if (system_ok())
crash(to_dos_prompt);
else
system_memory = open("a:\swp0001.swp",
O_CREATE);

while(something)
{
sleep(5);
get_user_input();
sleep(5);
act_on_user_input();
sleep(5);
}

create_general_protection_fault();
}
 
LOL; altbekannt, aber immer wieder lustig.

Ganz meine meinung zu DOS-Basierendem Windows 3.1/95/98/ME Dreck
 
Three of Nine schrieb:
if (detect_cache())
disable_cache();

Ganz genau. Ich hab mir vor kurzem Judment Rites für 30 Mark gekauft und letze Woche 25. Anniversary für 10 Mark. Beide Spiele funktionieren auf keinem unserer drei Computer! Bei Win98 und Win95 fehlt irgendein Memory und beim Uralt-386 sind irgendwelche anderen Macken.
 
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